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Department of Abroad Studies
VR-Based Vocational Training Institute

Eduka Education offers a comprehensive solution for students aspiring to study abroad, providing complete visa processing along with education loans. Additionally, they offer the flexibility of part-time education, allowing students to balance work and studies effectively.

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Department of Animation, VFX
and Multimedia

Animation and VFX (Visual Effects) courses provide specialized training in creating visually compelling and technically sophisticated content for film, television, video games, and other media. These courses cover various aspects of animation and visual effects, from foundational principles to advanced techniques, using industry-standard software and tools

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Department of Vocational and Startups
VR-Based Vocational Training Institute

The first VR-based vocational training institute offers a revolutionary approach to education by integrating virtual reality technology into its curriculum. This institute focuses on providing job-oriented courses designed to equip students with practical skills and startup opportunities.

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Department of Gaming and Virtual Reality

Gaming enhances cognitive skills, hand-eye coordination, social interaction, creativity, and stress relief, while offering educational content and career opportunities. Virtual Reality (VR) provides immersive learning and training, supports therapeutic applications, facilitates design and prototyping, enables remote collaboration, delivers immersive entertainment, and boosts marketing and sales through virtual showrooms

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Department of
Information Technologies

Advanced Information Technologies (IT) courses cover a wide range of topics, including cybersecurity, cloud computing, data science, artificial intelligence, and more. These courses are designed to provide students with the skills and knowledge required to excel in the ever-evolving field of IT.

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Department of Education
VR-Based Vocational Training Institute

Eduka Education Create an immersive and dynamic learning environment for ICSE and CBSE students from Class I to XII with a 3D animated and smart classroom setup. Utilize 3D animations to deliver engaging lessons that simplify complex concepts, and employ smart boards and digital resources for interactive teaching. Align the curriculum with ICSE and CBSE standards, integrating adaptive learning platforms and gamification for personalized and enjoyable learning experiences.

Diploma in Gaming and CGI

A Diploma in Gaming and Computer-Generated Imagery (CGI) typically provides students with a comprehensive understanding of game development and CGI, focusing on both the artistic and technical aspects of these fields. Here’s an outline of a typical diploma program, structured to be completed within one year:

Course Duration

  • Total Duration: 1 year
  • Modules: Each module can range from 4 to 8 weeks
  • Total Hours: Approximately 600-800 hours

Course Outline

1. Introduction to Gaming and CGI

  • Duration: 2 weeks
  • Topics Covered:
    • Overview of the gaming and CGI industries
    • History and evolution of gaming and CGI
    • Key concepts and terminology

2. Fundamentals of Game Design

  • Duration: 6 weeks
  • Topics Covered:
    • Principles of game design
    • Game mechanics, dynamics, and aesthetics
    • Storytelling and narrative development
    • Level design and user experience
  • Software/Tools:
    • Unity
    • Unreal Engine

3. Introduction to Programming for Games

  • Duration: 6 weeks
  • Topics Covered:
    • Basics of programming (C++, C#, or Python)
    • Object-oriented programming
    • Scripting for games
  • Software/Tools:
    • Visual Studio
    • Unity
    • Unreal Engine

4. 3D Modeling and Animation

  • Duration: 8 weeks
  • Topics Covered:
    • Basics of 3D modeling
    • Texturing, rigging, and animation
    • Character design and animation
    • Environment and asset creation
  • Software/Tools:
    • Blender
    • Autodesk Maya
    • 3ds Max

5. Game Engines and Development

  • Duration: 6 weeks
  • Topics Covered:
    • Introduction to game engines
    • Unity: Interface, components, and scripting
    • Unreal Engine: Interface, Blueprints, and scripting
    • Building and deploying simple games
  • Software/Tools:
    • Unity
    • Unreal Engine

6. Fundamentals of CGI

  • Duration: 6 weeks
  • Topics Covered:
    • Introduction to CGI
    • Principles of visual effects
    • CGI pipelines and workflows
    • Creating CGI elements for games and movies
  • Software/Tools:
    • Blender
    • Autodesk Maya
    • Adobe After Effects

7. Texturing and Shading

  • Duration: 6 weeks
  • Topics Covered:
    • Techniques for texturing 3D models
    • Understanding materials and shaders
    • Creating realistic and stylized textures
    • UV mapping
  • Software/Tools:
    • Substance Painter
    • Adobe Photoshop

8. Lighting and Rendering

  • Duration: 6 weeks
  • Topics Covered:
    • Basics of lighting in 3D environments
    • Real-time vs. pre-rendered lighting
    • Rendering techniques and workflows
    • Optimizing render settings for games
  • Software/Tools:
    • Blender
    • Unreal Engine
    • Unity

9. Audio for Games and CGI

  • Duration: 4 weeks
  • Topics Covered:
    • Fundamentals of sound design
    • Creating and integrating sound effects
    • Background music and audio loops
    • 3D audio for immersive experiences
  • Software/Tools:
    • Audacity
    • FMOD
    • Wwise

10. Project Management and Collaboration

  • Duration: 4 weeks
  • Topics Covered:
    • Project planning and management
    • Agile and Scrum methodologies
    • Team collaboration tools
    • Version control with Git
  • Software/Tools:
    • Jira
    • Trello
    • GitHub

11. Final Project

  • Duration: 8 weeks
  • Topics Covered:
    • Conceptualizing and planning a game or CGI project
    • Developing the project from start to finish
    • Playtesting and debugging
    • Presenting the final project
  • Software/Tools:
    • All previously used tools and software

Additional Tools and Software

  • IDEs: Visual Studio, Rider
  • Graphics Software: Adobe Photoshop, Substance Painter
  • Game Engines: Unity, Unreal Engine
  • Audio Tools: Audacity, FMOD, Wwise
  • Collaboration: Slack, Microsoft Teams

Conclusion

This Diploma in Gaming and CGI is designed to provide students with a thorough education in both game development and CGI. The course covers a wide range of topics, from fundamental principles to advanced techniques, preparing students for careers in the gaming and CGI industries. Students will gain hands-on experience with industry-standard tools and software, enabling them to create immersive and visually stunning games and CGI content.